Feel Wise is a mobile app concept that helps children (ages 7–14) explore and manage their emotions through games and exercises.
For this project, I worked on a redesign of the home screen (cards, icons, layout, and animations) from an already existing baseline into something more child-friendly and engaging.
The design wasn’t used in the final app, but it gave me valuable experience in researching and applying UX principles for kids.
Redesign the home screen into something that feels fun, engaging, and age-appropriate for kids.
UX/UI Designer
Researched guidelines for designing children’s interfaces
Designed a playful home screen concept with animations and icons
Delivered an alternative design for review
ChatGPT → ideation, guidelines research, prompt creation
UX Pilot → concept exploration and variations
Google Stitch → rapid wireframing and layouts
Gemini → moodboards and visual inspiration
Mobbin → browsing other apps for patterns and inspiration
Figma → design system, components, and prototypes
Reviewed baseline → studies the current design language.
Researched guidelines → learned best practices for kids’ UX.
Explored references → gathered inspiration with Mobbin and other apps.
Ideated with AI → used ChatGPT, UX Pilot, and Google Stitch for variations.
Designed in Figma → built a colorful home screen with cards, icons, and playful animations.
I studied how to adapt UX patterns for children. Key principles I applied:
Drag over tap → more natural and playful.
Bright colors → sustain attention and motivation.
Alive animations → smooth and fun, not rigid.
Friendly fonts → rounded, legible, welcoming.
Generous spacing → reduces clutter and cognitive load.
Consistency → builds trust and predictability.
Since examples of children’s apps are rare, I used Mobbin for inspiration from playful adult apps and adapted the ideas.
A redesigned UI system tailored to children’s needs.
Interactive flows that feel playful, safe, and engaging.
A design system ensuring consistency and scalability.
Personal growth: I learned to adapt UX patterns and think differently for kids.
Few real-world examples of children’s apps for inspiration.
Learned child-focused UX principles from scratch.
Redesigning from an AI baseline required extra critical thinking.
Balancing fun visuals with clarity.
Designing for kids requires different rules than designing for adults.
Research and adaptation are essential when tackling unfamiliar domains.
AI helped generate ideas, but human judgment ensured child-appropriate design.
Even a small redesign (like one home screen) can be a powerful learning experience.